Robo chrono trigger 3d model full#
The second mode would be a full 3D mode played in either regular or high display resolution, and would feature different level of detail textures depending on camera distances, to maximize clarity and performance.
Robo chrono trigger 3d model software#
Some of the effects created by Lazur would rely on software programming rather than the Nintendo 64 hardware, as the latter would not be capable of rendering them directly. The first mode would feature 2D and pre-rendered graphics enhanced with 3D spell and battle effects. The game was intended to have two playing modes and the same battle system as the original. The remake, developed by a team of four people, was Lazur's first attempt at creating a complete title. Lazur's motivation for the project came in 1999 when playing Chrono Trigger and Super Mario 64. Nathan Lazur initially planned to create a Chrono Trigger remake for the Nintendo 64, called CT64, using GNU-based homebrew tools. Despite its closure, the project has received critical and popular praises. In 2004, the project was publicly closed after Square Enix issued a cease and desist letter to Resurrection Games for trademark and copyright infringement. New team members, including professional artists and designers, were recruited for the demo, which would feature ten scenes from Chrono Trigger and most of its playable characters. The project was initially called CT64 and was meant to be a complete remake of the original game for the Nintendo 64, with both 2D and 3D playing modes.Īfter a first interruption in development, the project was redefined as a short interactive demo for Windows-based personal computers. The logo of the project's second version, based on Chrono Trigger's own logo.Ĭancelled (set to Decembefore public closure)Ĭhrono Resurrection (also known as Chrono Trigger: Resurrection) is an unreleased, non-profit fangame developed by North American team Resurrection Games under Nathan Lazur's direction.